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Object of the
Game
To score a try by placing the ball, with
downward pressure, on or behind the opponents' goal line. For
simplicity's sake, a try is worth one point.
Duration of play For 7 a-side games
two halves of seven minutes each way are played with 1 minute for
half time.
How should a tag belt be worn?
All players wear a tag belt around the waist and on the
outside of the clothing. Shirts should be tucked in at all times.
The ribbons (tags) are positioned on either side of the hips and the
teams are distinguished by the colour of ribbons they wear. Belts
should be firmly fastened to avoid unnecessary movement during a
'tag', with any surplus length of belt being tucked securely out of
the way for safety.
Rules
1 - Method of scoring
- A try is worth one point. To score a try a player must carry
the ball over the opponents' goal line and press the ball down on
the ground.
- After a try is scored the game restarts from the centre of the
field with a free pass by the non-scoring team. (See Rule 4, 'The
Free Pass')
2- Passing
- No forward passes are allowed and will be penalised by a free
pass being awarded to the non-offending team at the place the ball
left the player's hands.
- A forward pass is any pass where the ball travels in the
direction of the opponents' goal
line.
Note: A pass directly
sideways is allowed and in fact can be the most effective pass
players make as no ground is lost with this type of pass. THE NO
FORWARD PASS RULE
3 -The 'Tackle'(Tag)
- Only the player with the ball can be tagged and a tag is
simply the removal by a defender of one of the two ribbons from
the ball carrier.
- Ball carriers can run or dodge potential taggers but cannot
fend them off, spin around or guard or shield their ribbons in any
way. This includes using the ball to fend away defenders. The
defender then holds the ribbon above their head and shouts 'tag'
for all to hear.
- Defenders must back off at least one metre from the ball
carrier, allowing space for them to pass. They are not allowed to
snatch the ball from the player's hand.
- Once tagged, the player in possession of the ball must attempt
to stop as soon as possible and pass the ball within 3 seconds of
being tagged.
- Even at full pace, the ball carrier will be expected to stop
in 3 strides.
- Near the goal line, players are only allowed one step to score
after being tagged. If their momentum means they have taken 2 or
3, then they must attempt to pass to a team-mate to score, even if
they are now over the goal line.
- Players can pass in the act of stopping. After a tag has been
made, both the ball carrier and the defender are momentarily out
of the game.
- The defender can take no further part until they have handed
back the ribbon to the attacker (not thrown it on the floor) and
the attacker no further part, until they have replaced their
ribbon back on their belt.
- The defender hands back the ribbon only after the attacker has
passed the ball. This action simulates the time taken up by
defenders when tackling in full contact rugby and stops defenders
being unrealistically active as can happen in traditional games of
touch rugby.
- Remember - There should be no tags on the
floor at any time. Very occasionally, a ball carrier may
accidentally flick off one of their own ribbons in the act of
running, making it very difficult for a defender to tag them. In
this case the game should be stopped and the player allowed to
replace it.
- The game then restarts with a free pass to the team in
possession at the place where the ribbon came
off.
4 - The Free Pass
- A free pass is used to start the game (from the centre of the
field) or to restart it at the place where the ball went out of
play or an infringement took place
Note: If an
infringement takes place over the goal line, or within 5 metres of
the goal line, then a free pass should be awarded to the
non-offending team, 5 metres out from the goal line to create some
space.
5- Ball out of play If the
ball or ball carrier goes out of play a free pass is given to the
other team from the sideline.
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